Pirates of the Federation
How to start the game
Printing:
Each full sheet can be printed normally, no scaling up or down.
If I did things right then all ships should be in scale to each other.
Parts:
There are Ships, Planets, Tokens (Credit), Tokens (Equipment), Crew, Objects, Movement/Firing Rods, ID Plates and one 6 sided die (not included)
Assembly:
Hopefully assembly of the ships will be easy to figure out. I have attempted to make a few instructions. The red rectangles are slots, cut out the red with a very sharp hobby knife.
Misc:

Glossery of Terms:
In no particular order

  • Credits: These are the monetary units used in the game. They are hexagonal shaped and range from 1 to 5 points each. They are used to build ships and buy equipment with.
  • Coffers: The storage of unused and collected credits go here, to be used later in the game. Only Credits leftover from the start and gained during game are placed here.
  • Bank: This is the all the Credits that a person has to draw their Buying Credits from at the start of a game.
  • Movement Rods: Various length rods to determine distances for movement.
  • Firing Rods: Various length rods to determine distances for firing.
  • Home Planet: The Planet that each player has been given as thier base of operations. It is where their gained Credits, leftover Credits and unwanted Crew are placed. (HP)
  • Home Station: The Station that each player has been given as thier base of operations. It is where their gained Credits, leftover Credits and unwanted Crew are placed. (HS)
  • Equipment: Various items that may be added to a ship or placed on a Untamed Planet.
  • Crew: Various people that enhance the effectiveness of a ship by giving it additional abilities. These are retangle shaped and placed nest to the ships ID Plate.
  • Tokens: The hexagonal shaped coins that are either Credits or Equipment
  • Objects: A variety of space debris, bodies and phenomenon that block movement and firing.
  • :Spending Credits The Credits drawn from the Bank at the beginning of a game.
  • ID Plates: Ship Identification Plates that tell the various abilites of the ship.
  • L move: Long movement distance
  • S move: Short movement distance
  • Untamed Planet: Any of the other unused planets placed on the game area that has Tokens placed on it. (UP)
  • Bridge: In most cases the Bridge is in the front part of each ship. It will be marked with a Red *
  • Boarding: When Crew go onto another ship to steal Tokens
  • Ramming: When one ship runs into another on purpose in order to damage that ship. A ship without weapons but still able to move may opt to do this. If it has no weapons and rolls damage then it is Derilict.
  • Orbit: When a ship touches a Planet or Station.
  • Scan: This allows the person scanning to look at all Token on the UP.
  • Repair: When a ship has a dmaged weapon replaced, this can only be done at your HP/HS or if you have an Engineer.
  • Build: Using leftover and gained Credits you can make more Ships and/or add more Equipment
  • Buying Credits: The starting Credits you draw from the Bank to build your fleet with.
  • Derilict: When a ship is no longer able to move. Any damage to a derilict ship will destroy it and any Tokens/Crew it has on board.
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